Bedouin Desert Tent v5 3D model
Home Catalog Bedouin Desert Tent v5 3D model

Publication date: 2022-05-14

Bedouin Desert Tent v5 3D model

$40

License: Royalty Free

author:

shadedancer619

All content related to this 3D asset—including renders, descriptions, and metadata — is credited to its original author, «shadedancer619». CGhub does not claim copyright ownership over the content used.
  • Description
  • Formats

BEDOUIN DESERT TENT v5

by Ufuk Orbey (shadedancer619) / Made in: Cinema4D R19

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DESCRIPTION:

This models is the fifth version of my bedouin tent series that shows traditional details of a desert tent which had still been used by a desert people today.

There are some dublicated objects in scene which were increased the polygon count. But I think this is not an issue for new gaming engines (if not please inform me about this:)

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I'm NOT PERFECT:

Nobody does! I always try to do my best but sometimes unwanted mistakes can be happened unconsciously. If something happens please contact me ASAP for solving the problems immidiatelly.

I am writing this in particular because of some misunderstandings I lived before. Sometimes people prefer to make NEGATIVE RATINGS instead of calling and talking with modellers. If you are the one of them please do not buy this (:just kidding, I know you are a nice people)).

A little nice conversation is able to solve all problems in minutes. I know somehow :))

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FILE FORMATS:

bvtent5(SOURCE).C4D is the main file for Cinema 4D users. No textures or objects were baked. This needs TEX folder for texturing.

bvtent5.C4D has connected objects and baked textures. This format needs UVTEX folder for materials.

bvtent5.BLEND (2.82A) has connected objects and baked textures. This format needs UVTEX folder for materials.

bvtent5.FBX (v7.5) has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials.

bvtent5.OBJ (with MTL) has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials.

bvtent5.3DS has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials (3DS ignores all texture images at opening. You must assign them properly).

bvtent5.DAE (v1.5) has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials.

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RAR ARCHIVES:

TEX.RAR has 20 texture JPG images for bvtent5(SOURCE).C4D file.

UVTEX.RAR has 16 UVW JPG images for other formats.

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TEXTURES:

UVW images are in 2048 and 4096 pixel sizes. All they are high quality JPG images.

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COUNTS:

86 objects (246 onjects in SOURCE file)

349,045 polygons

284,105 points

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INFO:

-Follow my tutorials in youtube:

https://www.youtube.com/channel/UCtYvZ8BDNXcx8rfOF-mDxZw

-Need some photoshop brushes or images? I'm here:

https://shadedancer619.deviantart.com/

Enjoy!

See you...

C4D (Cinema 4D, filesize: 60.5 MB), BLEND (Blender, filesize: 47.2 MB), OBJ (OBJ, filesize: 60.9 MB), FBX (Autodesk FBX, filesize: 17.2 MB), DAE (Collada, filesize: 37.2 MB), 3DS (3D Studio, filesize: 13.6 MB), TEXTURES (Textures, filesize: 45.9 MB)

3D Model details

  • cgtrader Platform
  • Animated
  • Rigged
  • Ready for 3D Printing
  • VR / AR / Low-poly
  • PBR
  • Textures
  • Materials
  • UV Mapping
  • Polygons: 349045
  • Vertices: 284105
  • Geometry: Polygon mesh
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