A Low-poly pack of bicycle assets made in Blender 3.6
- Images rendered in blender Eevee.
- real world scale.
- all pivots are centered, and some of them are rotated to proper alignment with the rotating parts
- optimized mesh (clean geometry).
- no flipped faces.
- The scenes in the pictures are not included but you can find the models used here in my account in cgtrader
OBJECTS:
- 4 different bikes.
- each bike is dived in: body, fork, 2 wheels, chain wheel, 2 pedals, stand leg (some of them).
- sign ( normal, damaged, no pole).
- 3 bike racks.
- 2 padlocks for bike.
- road block pole.
- destroyed bike wheel.
- bike asphalt drawing.
- straight chain for using curves or placing bones if you need to animate the chain.
- single chain pin (I created the chain using a repeating method: array + curve ).
POLYCOUNT:
- each bike have from 35K to 42K polygons (18K to 22K vertices).
- all environment props togheter have 29K polygons.
MATERIAL:
- 5 PBR 4K Materials.
- One for each bike.
- One for environment props.
- Note: Using a duplicate of the main material to change the bike color (each bike has 2 materials slots for changing main color)
TEXTURES
- .png
- Painted and exported using Substance Painter.
- 4096x4096 Textures.
- Unreal ready textures: (base color/OcclusionRoughnessMetallic/Normal).
- Unity HDRP ready textures (metallic standard): (base color/MaskMap/Normal).
- Unity URP ready textures (metallic standard): (AlbedoTransparency/MetallicSmoothness/Normal).
- Individual PBR maps: (base color/metallic/Normal/Roughness/AO/Curvature).
FORMATS
Made by Gabe.
OBJ (OBJ, filesize: 17.2 MB), FBX (Autodesk FBX, filesize: 7.32 MB), GLTF (glTF, filesize: 158 MB), PLY (Ply, filesize: 7.19 MB), BLEND (Blender, filesize: 20.8 MB)