Photorealistic bighorn ram skull 3D model.
MODEL
- Model dimensions: LWH 50,6 x 32,7 x 19,1 cm (19.9 x 12.9 x 7.5 in).
- Objects count - single polygonal object, no groups.
- Model is not made for subdivision, although it can be subdivided if needed.
- Model is made mostly of quads and few triangles. No n-gons were used.
- Polycount:
- Polys - 10 227
- Tris - 20 048
- Verts - 10 022
MATERIALS
- Materials are prepared for Corona and Mamroset Toolbag renderers.
- Scanline and FBX has only basic materials and will NOT render the same as in preview images.
- OBJ file has no materials, but has UVW coordinates intact.
TEXTURES
- PBR compliant - YES
- Format - PNG
- Count - 8
- Map types - Base colour, Roughness, Normal, AO, Height, Cavity, Thickness, SSS.
- Bit depth - 16 bits for Height, 8 bits for the rest
- Resolution - 4096 x 4096 px
- Textures are collected into one archive and are delivered in separate file.
SCENE
- Model is scaled to accurate real world dimensions.
- Objects, materials and textures has meaningful and matching names.
- Transformations has been reset and model is placed at scene origin [0, 0, 0 XYZ].
- All texture paths are set to relative.
FILE FORMATS
- 3ds Max - Corona
- 3ds Max - Scanline
- FBX
- OBJ
- TBSCENE (Marmoset Toolbag 4)
- GLTF
- USDZ
GENERAL
- Modeled in 3ds max.
- Preview images are rendered with Corona renderer (white background) and Marmoset Toolbag (darker background and Marmoset logo).
- Images are straight from rendering app. No post processing were applied.
- Please note that all previews are rendered with displacement (height map). If your app does not support displacement, the model may look less detailed.
- Render scene is included with Marmoset Toolbag format.
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Please contact me if you have questions or need assistance with the models.