The model is made in real scale. For the preview was used Unreal Engine 4. Ready for games.
[Meshes]
- SM_Billboard01_1 to SM_ Billboard01_16 - 2 tris
- SM_BillboardBase01_1 - 268 tris
- SM_BillboardBase01_2 - 276 tris
- SM_BillboardBase01_3 - 154 tris
- SM_BillboardBase01_4 - 284 tris
- SM_BillboardBase01_5 - 426 tris
- SM_BillboardBase01_6 - 424 tris
- SM_BillboardBase01_7 - 400 tris
- SM_BillboardBase01_8 - 492 tris
- SM_BillboardBase01_9 - 336tris
- SM_BillboardBase01_10 - 602 tris
- SM_BillboardBase01_11 - 552 tris
- SM_BillboardBase01_12 - 640 tris
- SM_BillboardBase01_13 - 878 tris
- SM_BillboardBase01_14 - 504 tris
- SM_BillboardBase01_15 - 676 tris
- SM_BillboardBase01_16 - 456 tris
- SM_BillboardBase01_17 - 672 tris
[Texture]
- 2048x2048 albedo, normal for Billboard
- The color of the billboards is obtained by multiplying the emission by the color
- 512x512 albedo, normal, metalness, roughness for BillboardBase
OBJ (OBJ, filesize: 145 KB), FBX (Autodesk FBX, filesize: 506 KB), TEXTURES (Textures, filesize: 5.52 MB)