This is the type of binocular you buy in a first market.Your child cries for it, because its good looking, soyou buy it, its also cheap. but you know deep inside, itsmade by an unknown chinese manufacturer :-)
The model was made in 3ds Max, painted in Substance painter, and the textures were exported back for V-ray.The renders were made with V-Ray.There is two type of textures i exported fromSubstance Painter
-PBR metal roughn (base color,height,roughness,metallic,normal,opacity)
- Vray preset ( diffuse, glossiness, height, ior, normal, opacity,reflection)(textures resolution are 4k, and in png format)
I also included the substance painter SPP file in the pack,for easy changing, tweaking, or just change the export presets.
- real world scale
- centered at 0.0.0
- UVW : everything unwrapped correctly
I hope you like it.
OBJ (OBJ, filesize: 3.9 MB), MAX (Autodesk 3ds Max, filesize: 7.18 MB), 3DS (3D Studio, filesize: 1.5 MB), FBX (Autodesk FBX, filesize: 2.99 MB), TEXTURES (Textures, filesize: 69.3 MB), SPP (Substance Painter, filesize: 69.3 MB)