The model
- Modeled in Blender 3.6.
- Drivable car simulation made in Unreal Engine 5.2.
- Textured in Substance Painter.
The 3D vehicle model was inspired by the Battle Bots shows, which I find fascinating and exciting.
- Rigged with bone weighting, the optimized way for Unreal Engine.
- UV unwrapped and textured.
The simulation is done in Unreal Engine using the Chaos Vehicle as the core physics simulator.
- It uses a Control Rig to fine-tune the suspension movements. It also uses the new Enhanced Inputs.
- Basic UI to display the speedometer, and naturally all the necessary UE Blueprints.
The Unreal Engine Project is ready to play. The blueprints for the Vehicle, Control Rig, Enhanced Controls and the simple UI are easy to modify and are a good starting point to learn how to create a vehicle simulation. It can walk you through the entire process from modeling in Blender to having a running vehicle in UE.
BLEND (Blender, filesize: 428 MB), OBJ (OBJ, filesize: 381 MB), FBX (Autodesk FBX, filesize: 208 MB), GLTF (glTF, filesize: 216 MB), UASSET (UnrealEngine, filesize: 503 MB), TEXTURES (Textures, filesize: 132 MB), STL (Stereolithography, filesize: 171 MB)