block surface 3D model
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Publication date: 2020-01-23

block surface 3D model

$4

License: Royalty Free

author:

izzzme

All content related to this 3D asset—including renders, descriptions, and metadata — is credited to its original author, «izzzme». CGhub does not claim copyright ownership over the content used.
  • Description
  • Formats

random rough block surfacecreated with QB64 basic code:

x = 1y = 1z = 1objnr = 10OPEN (c:\test\1.stl) FOR OUTPUT AS #1PRINT #1, " CLOSE #1OPEN (c:\test\1.stl) FOR OUTPUT AS #1objnr = 11b$ =solid Object" + RIGHT$(STR$(objnr), 2)PRINT #1, b$FOR x = 1 TO 80 STEP .7 FOR y = 1 TO 80 STEP .7

z = RND(1) * 3

a$ = a$ + facet normal 0 1 0 + CHR$(13) a$ = a$ + outer loop + CHR$(13) a$ = a$ + vertex + STR$(-1 + x) + " + STR$(y) + + STR$(-1 + z) + CHR$(13) a$ = a$ + vertex + STR$(-1 + x) + + STR$(y) + + STR$(z) + CHR$(13) a$ = a$ + vertex + STR$(x) + + STR$(y) + + STR$(z) + CHR$(13) a$ = a$ + endloop+ CHR$(13) a$ = a$ + endfacet+ CHR$(13) a$ = a$ + facet normal 0 1 0+ CHR$(13) a$ = a$ + outer loop+ CHR$(13) a$ = a$ + vertex + STR$(x) + + STR$(y) + + STR$(z) + CHR$(13) a$ = a$ + vertex + STR$(x) + + STR$(y) + + STR$(-1 + z) + CHR$(13) a$ = a$ + vertex + STR$(-1 + x) + + STR$(y) + + STR$(-1 + z) + CHR$(13) a$ = a$ + endloop+ CHR$(13) a$ = a$ + endfacet+ CHR$(13) a$ = a$ + facet normal -0 -1 0+ CHR$(13) a$ = a$ + outer loop+ CHR$(13) a$ = a$ + vertex + STR$(-1 + x) + + STR$(-1 + y) + + STR$(-1 + z) + CHR$(13) a$ = a$ + vertex + STR$(x) + + STR$(-1 + y) + + STR$(-1 + z) + CHR$(13) a$ = a$ + vertex + STR$(x) + + STR$(-1 + y) + + STR$(z) + CHR$(13) a$ = a$ + endloop+ CHR$(13) a$ = a$ + endfacet+ CHR$(13) a$ = a$ + facet normal 0 -1 0+ CHR$(13) a$ = a$ + outer loop+ CHR$(13) a$ = a$ + vertex + STR$(x) + + STR$(-1 + y) + + STR$(z) + CHR$(13) a$ = a$ + vertex + STR$(-1 + x) + + STR$(-1 + y) + + STR$(z) + CHR$(13) a$ = a$ + vertex + STR$(-1 + x) + + STR$(-1 + y) + + STR$(-1 + z) + CHR$(13) a$ = a$ + endloop+ CHR$(13) a$ = a$ + endfacet+ CHR$(13) a$ = a$ + facet normal 0 0 -1+ CHR$(13) a$ = a$ + outer loop+ CHR$(13) a$ = a$ + vertex + STR$(-1 + x) + + STR$(y) + + STR$(-1 + z) + CHR$(13) a$ = a$ + vertex + STR$(x) + + STR$(y) + + STR$(-1 + z) + CHR$(13) a$ = a$ + vertex + STR$(x) + + STR$(-1 + y) + + STR$(-1 + z) + CHR$(13) a$ = a$ + endloop+ CHR$(13) a$ = a$ + endfacet+ CHR$(13) a$ = a$ + facet normal 0 0 -1+ CHR$(13) a$ = a$ + outer loop+ CHR$(13) a$ = a$ + vertex + STR$(x) + + STR$(-1 + y) + + STR$(-1 + z) + CHR$(13) a$ = a$ + vertex + STR$(-1 + x) + + STR$(-1 + y) + + STR$(-1 + z) + CHR$(13) a$ = a$ + vertex + STR$(-1 + x) + + STR$(y) + + STR$(-1 + z) + CHR$(13) a$ = a$ + endloop+ CHR$(13) a$ = a$ + endfacet+ CHR$(13) a$ = a$ + facet normal 1 0 0+ CHR$(13) a$ = a$ + outer loop+ CHR$(13) a$ = a$ + vertex + STR$(x) + + STR$(y) + + STR$(-1 + z) + CHR$(13) a$ = a$ + vertex + STR$(x) + + STR$(y) + + STR$(z) + CHR$(13) a$ = a$ + vertex + STR$(x) + + STR$(-1 + y) + + STR$(z) + CHR$(13) a$ = a$ + endloop+ CHR$(13) a$ = a$ + endfacet+ CHR$(13) a$ = a$ + facet normal 1 0 0+ CHR$(13) a$ = a$ + outer loop+ CHR$(13) a$ = a$ + vertex + STR$(x) + + STR$(-1 + y) + + STR$(z) + CHR$(13) a$ = a$ + vertex + STR$(x) + + STR$(-1 + y) + + STR$(-1 + z) + CHR$(13) a$ = a$ + vertex + STR$(x) + + STR$(y) + + STR$(-1 + z) + CHR$(13) a$ = a$ + endloop+ CHR$(13) a$ = a$ + endfacet+ CHR$(13) a$ = a$ + facet normal 0 -0 1+ CHR$(13) a$ = a$ + outer loop+ CHR$(13) a$ = a$ + vertex + STR$(x) + + STR$(y) + + STR$(z) + CHR$(13) a$ = a$ + vertex + STR$(-1 + x) + + STR$(y) + + STR$(z) + CHR$(13) a$ = a$ + vertex + STR$(-1 + x) + + STR$(-1 + y) + + STR$(z) + CHR$(13) a$ = a$ + endloop+ CHR$(13) a$ = a$ + endfacet+ CHR$(13) a$ = a$ + facet normal 0 -0 1+ CHR$(13) a$ = a$ + outer loop+ CHR$(13) a$ = a$ + vertex + STR$(-1 + x) + + STR$(-1 + y) + + STR$(z) + CHR$(13) a$ = a$ + vertex + STR$(x) + + STR$(-1 + y) + + STR$(z) + CHR$(13) a$ = a$ + vertex + STR$(x) + + STR$(y) + + STR$(z) + CHR$(13) a$ = a$ + endloop+ CHR$(13) a$ = a$ + endfacet+ CHR$(13) a$ = a$ + facet normal -1 0 0+ CHR$(13) a$ = a$ + outer loop+ CHR$(13) a$ = a$ + vertex + STR$(-1 + x) + + STR$(y) + + STR$(z) + CHR$(13) a$ = a$ + vertex + STR$(-1 + x) + + STR$(y) + + STR$(-1 + z) + CHR$(13) a$ = a$ + vertex + STR$(-1 + x) + + STR$(-1 + y) + + STR$(-1 + z) + CHR$(13) a$ = a$ + endloop+ CHR$(13) a$ = a$ + endfacet+ CHR$(13) a$ = a$ + facet normal -1 0 0+ CHR$(13) a$ = a$ + outer loop+ CHR$(13) a$ = a$ + vertex + STR$(-1 + x) + + STR$(-1 + y) + + STR$(-1 + z) + CHR$(13) a$ = a$ + vertex + STR$(-1 + x) + + STR$(-1 + y) + + STR$(z) + CHR$(13) a$ = a$ + vertex + STR$(-1 + x) + + STR$(y) + + STR$(z) + CHR$(13) a$ = a$ + endloop+ CHR$(13) a$ = a$ + endfacet PRINT #1, a$ a$ ="

NEXTNEXTPRINT #1, endsolid Object + RIGHT$(STR$(objnr), 2)END

STL (Stereolithography, filesize: 1.01 MB), OBJ (OBJ, filesize: 811 KB), 3MF (3D Manufacturing File, filesize: 220 KB), GLTF (glTF, filesize: 1.62 MB), FBX (Autodesk FBX, filesize: 268 KB)

3D Model details

  • cgtrader Platform
  • Animated
  • Rigged
  • Ready for 3D Printing
  • VR / AR / Low-poly
  • PBR
  • Textures
  • Materials
  • UV Mapping
  • Polygons: 0
  • Vertices: 0
  • Geometry: No N-gons | No faceted geometry | Manifold geometry |
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