Blue Morpho ButterflyAll preview images rendered with Octane Render. Plus a few screenshots of the model in the viewports of Cinema 4D, Substance Painter, Unreal Engine, and Element 3D. Enviroments and lighting setups are not included.
[Technical Information]- Real world scale.
- All geometry is subdivision ready.
- The wings have thickness, and are separate from the body.
- The butterfly is animated in a 10 second seamless loop flying semi-randomly in-place (Cinema 4D only, but can be exported as an alembic).
- The hair system is only present in the Cinema 4D files.
- Includes a Hair Map, which can help you setup hair in your software of choise (for Density/Length).
- Includes Emission Map for the dorsal (top/blue) part of the wings.
- Fully unwrapped, non-overlapping UV's.
- Polygon selections and Vertex Color tags for all sub-parts, so you can easily separate or re-shade specific parts.
- 8K PBR Textures.
- Normal maps are OpenGL, invert the green channel to convert to DirectX.
- No N-gons, Isolated Vertices, or Complex Poles.
[Files Included]_SPP- Substance Painter project files. You can edit the PBR textures for all file formats bellow, and re-export render engine specific versions (Vray, Unreal Engine, Unity, Redshift, Corona, Arnold, and more).
_TEX- Textures exported from Substance Painter and used for all the files bellow. Textures are 4K 16bit png files (Spec/Gloss PBR). Unpack in the root folder. All files point to these textures by default.
_TEX_8K- Textures exported from Substance Painter and used for all the files bellow. Textures are 8K 16bit png files (Spec/Gloss PBR).
_C4D_Octane- Cinema 4D project file with Octane shaders, using the PBR Textures. This is where all the renders come from.
_ORBX- Octane Standalone Package with embeded textures (4K). Can be unpacked as an OCS, or imported into any host program running Octane (or Standalone), using the orbx importer.
_C4D- Cinema 4D project file with Physical/Standard shaders using the PBR textures exported from Substance Painter.
_FBX- Autodesk FBX exported from C4D. You may need to re-tweak the shaders abit, depending on the program you open it in, but all PBR textures should maintain link.
_OBJ- OBJ/MTL exported from Cinema 4D. Three versions: subdiv Lv. 0 / 1 / 2. All PBR textures still applicable.
_E3D- Ready to use in Video Copilot's Element 3D, plus an After Effects project file with the model already loaded. Using the OBJ and PBR textures. You may need to re-link the model/textures upon opening it for the first time, so just point to the root folder, where you extracted the OBJ/Texture pack.
_MAX- 3ds Max project file with default shaders, using the PBR textures. May need adjustments.
Extra formats with embeded textures at 2K resolution (Metal/Rough PBR):.dae(Collada),
.usdz(AR),
.gltf/.glb(Khronos Group),
.uasset(Unreal Engine).
Native | Cinema 4D R19 | Other Octane 4 3ds Max 2017 | Other FBX glTF Other Textures Collada OBJ STL Unreal 3D Studio Cinema 4D