This is a low-poly game assets for first-person games or third view.
The models were created in Blender with using Zbrush, textured with Substance Painter. Shown images have been rendered in Marmoset Toolbag.
TEXTURE SETS
- Bonfire_Stiks: texture size 2048x2048px (Texel Density ~ 1600px/m),
- Pot01: texture size 1024х1024px (TD ~1200px/m), additional size 2048х2048px (TD ~2500px/m),
- Pot02: texture size 1024х1024px (TD ~ 1100px/m), additional size 2048х2048px (TD ~ 2300px/m),
- Fire: texture size 2048х2048px (TD ~ 1400px/m),
- Firewood and Stumps: Texture size 2048x2048px (TD ~ 1100px/m),
- Axe: Texture size 1024x512px (TD ~ 1600px/m).
Texture Maps: Normal, BaseColor, Ambient Occlusion, Roughness, Metalness, ORM (Ambient Occlusion, Roughness, Metalness).
DirectX Normals Texture.
Textures format .png.
Models have a real world scale.
BLEND (Blender, filesize: 710 KB), OBJ (OBJ, filesize: 815 KB), FBX (Autodesk FBX, filesize: 506 KB), MAX (Autodesk 3ds Max, filesize: 3.27 MB), MA (Autodesk Maya, filesize: 2.52 MB), GLTF (glTF, filesize: 102 MB), TEXTURES (Textures, filesize: 139 MB)