This is a low-poly game ready optimized 3D model.
The model was created in Blender and Zbrush, textured with Substance Painter, and rendered in Marmosaaet Toolbag 4.
Mesh: 9095 tris; 4743 verts.
PBR TEXTURES SETS
1) Bonfire_Stiks: texture size 2048x2048px (Texel Density ~ 1600px/m)
2) Pot01: texture size 1024х1024px (TD ~1200px/m), additional size 2048х2048px (TD ~2500px/m)
3) Pot02: texture size 1024х1024px (TD ~ 1100px/m), additional size 2048х2048px (TD ~ 2300px/m)
4) Fire: texture size 2048х2048px (TD ~ 1400px/m)
Texture Set: Normal, BaseColor, Ambient Occlusion, Roughness, Metalness, ORM (Ambient Occlusion, Roughness, Metalness).
Textures have DirectX Normals.
Textures format .png.
Model has a real world scale.
BLEND (Blender, filesize: 411 KB), OBJ (OBJ, filesize: 800 KB), FBX (Autodesk FBX, filesize: 384 KB), MAX (Autodesk 3ds Max, filesize: 1.92 MB), MA (Autodesk Maya, filesize: 2.13 MB), TEXTURES (Textures, filesize: 102 MB)