The door-handle was made in Blender 3.0
Render 1920x1080 px jpeg (Cycles)
Transformations has been reset and model is placed at scene origin [0, 0, 0 XYZ].
Geometry - quads only
Polygons - 960Verts - 961
dimensions of the object:
diameter - 0.08 mheight - 0.07 m
Textures PBR metal-rough 2048x2048 png
- base color
- roughness
- heigh
- normal
- metallic
and PBR specular/glossiness 2048x2048 px
- diffuse
- specular
- glossiness
- height
- normal
Formats:
- blend (textures are packed into a .blend file )
- dae (textures in a separate archive )
- fbx (textures in a separate archive )
- obj (textures in a separate archive )
- 3ds (textures in a separate archive )
- max (3d Max 2020 - Vray) (textures are included in the archive with the file)
- c4d (textures are included in the archive with the file )
BLEND (Blender, filesize: 19.9 MB), OBJ (OBJ, filesize: 29 KB), FBX (Autodesk FBX, filesize: 52.3 KB), MAX (Autodesk 3ds Max, filesize: 6.14 MB), C4D (Cinema 4D, filesize: 6.15 MB), DAE (Collada, filesize: 42.6 KB), 3DS (3D Studio, filesize: 2.06 MB), TEXTURES (Textures, filesize: 12.1 MB)