6 variants of broken tempered glass, scattered on a flat surface. Pieces individually measure 1cm or smaller, largest group of broken glass scatters in an area approximately 40cm wide.
Wood floor as seen in the first preview is not included.
Geometry:
- Triangles only
- Not subdividable
- Smooth shading with custom edge normals for some sharp edges
- Modelled to real-world scale, units: metres
- Each piece of glass is watertight and cleanly modelled.
Texturing:
- 1 texture included: broken glass normal map, tileable
- 512x512 resolution
- png format
- Glass is UV mapped with some UVs outside of the 0-1 boundaries. Top and bottom surfaces of each piece has been mapped to a single point to make a smooth surface (see UV mapping preview image).
Created in Blender. .blend file has textures packed (embedded in the file).
Large debris: https://www.cgtrader.com/3d-models/various/various-models/broken-glass-debris-large
BLEND (Blender, filesize: 3.58 MB), OBJ (OBJ, filesize: 956 KB), FBX (Autodesk FBX, filesize: 418 KB), DAE (Collada, filesize: 1.25 MB), STL (Stereolithography, filesize: 415 KB)