An old damaged utility pole with makeshift repairs, transformers, and pull fuses.
The mesh is split into individual components parented to an empty object for easy manipulation but joining them into a single mesh is trivial. The ground object is designed to sink a little into another ground object to look like turned dirt around the base.
Includes 2k PBR materials in PNG with 8 and 16bit OpenGL normal maps.
2020.2 HDRP Unity Package Included
Texel DensityGroundDirt 2.43td :: 512pxPoleWires 4.66td :: 2048pxUtilityPoleEquipment 7.16td :: 2048px
BLEND (Blender, filesize: 47.7 MB), OBJ (OBJ, filesize: 7.77 MB), FBX (Autodesk FBX, filesize: 1.62 MB), GLTF (glTF, filesize: 1.99 MB), UNITYPACKAGE (Unity 3D, filesize: 32.8 MB), TEXTURES (Textures, filesize: 93.1 MB)