My Original Work
This product is part of the Bulding kit Collection (see the preview in youtube link)
Note :
- The origin (pivot) of the this window is matched with my construction kit collection (See my products list)
- For Real World Scale (CM) : Just Scale the it up to 25 unit (or set the scale option to 25 in importing setting . Except for UE4 Asset)
- Transformations are At 0.0.0 (scene origin)
Objects Name :
- S _WindowA _GB _01 (With Glass Type B)
Material Name :
- M _GlassB _01
- M _WindowA _01
Textures: 2 Sets PNG 4096x4096
- T _GlassB _01 _Base _Color
- T _GlassB _01 _Opacity
- T_ GlassB_ 01_ Mixed _AO
- T_ GlassB_ 01_ Roughness
- T_ GlassB_ 01_ Metallic
- T_ GlassB_ 01_ Normal_ DirectX
- T_ GlassB_ 01_ Height
- T _WindowA _01 _Base _Color
- T_ WindowA_ 01_ Mixed _AO
- T_ WindowA_ 01_ Roughness
- T_ WindowA_ 01_ Metallic
- T_ WindowA_ 01_ Normal_ DirectX
- T_ WindowA_ 01_ Height
3D Formats :
- UE4 Asset (Content Folder)
- 3ds Max 2015
- FBX 2016 2011 (Please Contact for other Versions )
- OBJ (.obj, .mtl)
- Maya
- *3DS
Low poly Window 3D Model for game assets
MA (Autodesk Maya, filesize: 61.2 KB), OBJ (OBJ, filesize: 6.86 KB), FBX (Autodesk FBX, filesize: 160 KB), MAX (Autodesk 3ds Max, filesize: 856 KB), GLTF (glTF, filesize: 213 MB), TEXTURES (Textures, filesize: 106 MB), 3DS (3D Studio, filesize: 25.8 KB), UASSET (UnrealEngine, filesize: 126 MB)