Cactus it's a lowpoly game ready model with unwrapped UVs and PBR textures.
Normal map was baked from a high poly model.
UVs: channel 1: overlapping; channel 2: non-overlapping (for baking lightmaps).
Textures resolution: 2048x2048px. Textures format: TGA.
Textures set includes:
- Metal_Roughness: BaseColor, Roughness, Metallic, Normal, Height, AO.
- Unity 5 (Standart Metallic): AlbedoTransparency, AO, Normal, MetallicSmoothness.
- Unreal Engine 4: BaseColor, OcclusionRoughnessMetallic, Normal.
Rendered in Marmoset Toolbag.
Units: cm.