This texture provides a refined Calacatta‑style cool white marble with long, soft grey veining for premium interiors and product visuals. It is fully seamless and PBR‑ready for Blender, 3ds Max, Maya, Cinema 4D, Unreal Engine, and Unity, delivering clean tiling across expansive floors or wall cladding without visible repeats.
What’s included
1 high‑quality marble variant based on 103.3.jpg for contemporary living spaces and lobbies requiring a crisp, cool tone.
Resolutions: 4096×4096 (4K) plus optional 8192×8192 (8K) for close‑ups and large‑format slabs.
Maps: Base Color (Albedo), Roughness/Gloss, Normal (OpenGL), Height/Displacement, Ambient Occlusion; seamless/tileable.
Formats: PNG/TIFF textures with preview JPGs; calibrated for metal/rough PBR pipeline.
Key features
Clean cool‑white base with elegant grey veining that remains natural at scale and resists tiling artifacts.
Polished look controllable via Roughness for mirror‑like floors or satin walls; subtle Height adds convincing stone relief.
Neutral color management for easy grading; validated in both path‑traced and real‑time engines.
Technical details
Tileable: Yes, seamless in X/Y.
Suggested real‑world scale: approx 1200×600 mm tile; set UV 1.0 ≈ 1.2 m × 0.6 m.
Color space: Albedo in sRGB; Linear for Roughness/Normal/Height/AO.
Normal format: OpenGL; invert green channel for DirectX when required.
License: Royalty‑free for renders/games; redistribution of the raw files is prohibited.
Usage tips
For glossy living‑room floors set Roughness to 0.06–0.14 with subtle Fresnel to achieve premium reflections.
Keep Height/Displacement low (1–2 mm) or use parallax occlusion to retain a polished slab feel.
Break repetition on very large areas by mixing this cool variant with a second marble mask.
OTHER (Other, filesize: 3.35 MB)