This texture delivers a crisp Calacatta‑style white marble with medium grey veining that reads clearly in both close‑ups and full‑room shots, perfect for bright contemporary interiors and premium product renders. It is fully seamless and PBR‑ready for Blender, 3ds Max, Maya, Cinema 4D, Unreal Engine, and Unity, ensuring clean tiling and realistic reflections on walls and gl
What’s included
1 premium marble variant based on 107.2.jpg with balanced vein contrast for versatile lighting conditions.
Resolutions: 4096×4096 (4K) and optional 8192×8192 (8K) for close‑ups and large‑format slabs.
Maps: Base Color (Albedo), Roughness/Gloss, Normal (OpenGL), Height/Displacement, Ambient Occlusion; seamless/tileable.
Formats: PNG/TIFF textures with JPG previews; tuned for metal/rough PBR pipeline.
Key features
Cool white base keeps scenes bright while veins add elegant structure without harsh blotches or repetition.
Polished finish adjustable via Roughness for mirror‑like floors or soft satin walls; Height map adds subtle stone relief.
Neutral colorimetry for easy grading; validated for both offline ray‑traced and real‑time engines.
Technical details
Tileable: Yes, seamless in X/Y.
Suggested real‑world scale: approx 1200×600 mm tile; UV 1.0 ≈ 1.2 m × 0.6 m; rotate to align diagonal veins as desired.
Color space: sRGB Albedo; Linear for Roughness/Normal/Height/AO.
Normal format: OpenGL; invert green for DirectX if needed.
License: Royalty‑free for use in renders/games; redistribution of raw textures is not allowed.
Usage tips
For gallery‑bright interiors, light at 6000–6500K and use Roughness 0.06–0.14 to achieve premium reflections without burnout.
Keep Height/Displacement modest (0.5–1.5 mm) or use parallax occlusion to preserve a polished slab look.
On large walls, mix this with a secondary Calacatta variant and randomize rotation to break pattern repetition.
OTHER (Other, filesize: 5.52 MB)