Calacatta Oro Marble Texture Texture
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Publication date: 2025-10-06

Calacatta Oro Marble Texture Texture

$11

License: Royalty Free No Ai

author:

deepkanani16

All content related to this 3D asset—including renders, descriptions, and metadata — is credited to its original author, «deepkanani16». CGhub does not claim copyright ownership over the content used.
  • Description
  • Formats

This texture captures a luxurious Calacatta Oro look with creamy white base and elegant golden‑beige veining that reads richly in contemporary living spaces and upscale product renders. It is fully seamless and PBR‑ready for Blender, 3ds Max, Maya, Cinema 4D, Unreal Engine, and Unity, delivering clean tiling on large floors, feature walls, and kitc

What’s included

1 premium warm‑tone marble variant based on 108.2.jpg for living rooms, kitchens, hotels, and showrooms needing a refined gold‑vein aesthetic.

Resolutions: 4096×4096 (4K) and optional 8192×8192 (8K) for close‑ups and large‑format slabs.

Maps: Base Color (Albedo), Roughness/Gloss, Normal (OpenGL), Height/Displacement, Ambient Occlusion; seamless/tileable.

Formats: PNG/TIFF textures with preview JPGs; calibrated for the metal/rough PBR workflow.

Key features

Creamy white base with tasteful gold‑beige veining that maintains natural variation and avoids tiling artifacts at scale.

Polished finish controlled via Roughness for mirror floors or satin walls; Height adds subtle marble relief.

Warm color balance that pairs well with brass/bronze fixtures and dark cabinetry; validated in offline and real‑time engines.

Technical details

Tileable: Yes, seamless in X/Y.

Suggested real‑world scale: approx 1200×600 mm tile; UV 1.0 ≈ 1.2 m × 0.6 m; rotate to align primary vein flow.

Color space: sRGB Albedo; Linear Roughness/Normal/Height/AO.

Normal format: OpenGL; invert green channel for DirectX if needed.

License: Royalty‑free for renders/games; redistribution of raw textures is not permitted.

Usage tips

For premium glossy floors, use Roughness 0.06–0.14 and light with 4500–5500K to accentuate golden warmth without color cast.

Keep Height/Displacement subtle (0.5–1.5 mm) or use parallax occlusion to preserve a polished slab feel.

On expansive areas, mix this with a second Oro variant and randomize rotation to break repetition while preserving vein direction.

OTHER (Other, filesize: 662 KB)

3D Model details

  • cgtrader Platform
  • Animated
  • Rigged
  • Ready for 3D Printing
  • VR / AR / Low-poly
  • PBR
  • Textures
  • Materials
  • UV Mapping
  • Polygons: 6
  • Vertices: 6
  • Plugins used
  • Geometry: Polygon mesh
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