This texture delivers a luxurious Calacatta‑inspired white marble with soft beige‑grey veining, ideal for elegant interiors and product visuals where a warmer tone is preferred over stark blue‑white stone. It is fully seamless and PBR‑ready for Blender, 3ds Max, Maya, Cinema 4D, Unreal Engine, and Unity, ensuring clean tiling on large floors or wa
What’s included
1 marble variant matching a subtle warm Calacatta slab (as in 102.4.jpg) for contemporary kitchens, hotel lobbies, and bathrooms.
Resolutions: 4096×4096 (4K) and optional 8192×8192 (8K) for close‑ups and large‑format tiles.
Maps: Base Color (Albedo), Roughness/Gloss, Normal (OpenGL), Height/Displacement, Ambient Occlusion; seamless/tileable.
Formats: PNG/TIFF textures plus preview JPGs; calibrated for metal/rough PBR workflows.
Key features
Warm white base with delicate beige veining that reads premium and photoreal without repetitive artifacts when tiled.
Polished finish controllable via Roughness for mirror‑like floors or satin wall panels; Height supports subtle relief.
Neutralized color cast for easy grading; compatible with both path‑traced and real‑time pipelines.
Technical details
Tileable: Yes, seamless in X/Y.
Suggested real‑world scale: approx 1200×600 mm tile look; set UV scale so 1.0 ≈ 1.2 m × 0.6 m.
Color space: sRGB Albedo; Linear Roughness/Normal/Height/AO.
Normal format: OpenGL; invert G channel for DirectX engines if needed.
License: Royalty‑free for use in renders, films, and games; redistribution of the raw textures is not permitted.
Usage tips
For glossy lobby floors set Roughness between 0.06–0.14 and enable subtle Fresnel reflections; add soft area lights for rich highlights.
Keep Height/Displacement gentle (1–2 mm) or use parallax occlusion to preserve a polished slab feel.
Blend this warm variant with a cooler white marble via a noise mask to break repetition across expansive spaces.
OTHER (Other, filesize: 6.08 MB)