Description
stylized vintage film camera created in mid-poly topology for optimized real-time rendering and close-up cinematic shots. ideal for film sets, historical scenes, or stylized visualizations.
geometry:topology: mid-poly (optimized, no subdivision required for base form)clean quads & n-gons for balanced detail and performancewireframe-friendly geometry, ready for stylized rendering (e.g. freestyle, npr)
texture workflow:pbr metal-roughnessudim workflow (4 udim tiles: 1001–1004)4 texture sets mapped across the model:bodymechanics & knobstripodlens & optics
texture maps (per udim tile):base color (albedo)roughnessmetallicnormal (opengl)ambient occlusion
software & pipeline:modeled in blender 4.3+textured in substance 3d painter using udimsrendered using cycles with freestyle line rendering for stylized wireframe lookcompatible with eevee, unreal engine, unity hdrp, and other pbr-ready engines
uvs:fully unwrapped and optimized for udim workflownon-overlapping islandstexel density normalized across all parts
render setup (example shown in preview):render engine: cyclesresolution: 1920x1080lighting: single rim light, neutral hdri fillstylized lines: freestyle post-processing pass
includes:.blend source file (with freestyle setup)uvs and materialseasy to export .fbx .obj from blender4 x 1k texture sets per udim tile in .png and .tiffpreview renders (clay, wireframe, textured)