If you want further Unreal Engine 4 and 5 support please buy it in my Fab Store instead: https://fab.com/s/ada299e4d6f1
Note: I will be increasing the price of my fab pack eventually, it is still at V1 price. I will leave it at that price for awhile. In my outside marketplace pages price will reflect current pack content update. Thanks!
In my Fab store I also have 3D viewers if you want to check the V2 assets.
Buy here mostly for the FBX files and .BLEND files only. Thanks! :]
As an EXTRA/BONUS I included the Unreal Engine 4.26 content folder so you can merge it with your project. It doesn't have the demo rooms from Unreal Engine 5 from my fab store but it has all functionality either way. All Assets included. Same pack as my FAB store. Further support for it is not guaranteed... please buy it in my FAB store if you want FULL support for Unreal Engine and updates as they release. Thanks!
Please check my fab store for more unreal engine specifications and info, thanks.
More cool Unreal Engine 4 and 5 renders here: https://www.artstation.com/artwork/kDywQz
CANDLE HOLDER JFG V2 - UPDATE REV 2025
For this update I decided to revise the old V1 contents while adding new stuff. Now marked as V1 REV 2025.
In this update you also get extra optional texture exports for all props. They go from 128x128 all the way to 4096 or 4K. By default this pack uses 2K or 2048x2048 textures.
Added some candle holders that I had been doing over the years on and off. There are five sections.
- V2 - Batch 1 - Unique sculpted and textured props baked high to low. Use 1x PBR set each.
- V2 - Batch 2 - Some new holders small and tall
- V2 - TRIM based - Uses the same method as V1 but this time with a trim only. All models in this section vary in topology but share the same 1x PBR texture set.
- Old V1 LEGACY still available too but that is as is. I left it in-case you liked the old version. But I strongly suggest using the new V1 REV 2025 since I fixed shading, re-baked the models and revised texturing. They look so much better now as they should.
- For the REV 2025 there are two variations for the candle colors. Default one and a darker one. You can control the lighting via emissive or deactivate it via material instances.
Now the candles have VFX too. UNREAL ENGINE ONLY.
A basic VFX that simulates a flame. There are two versions an expensive marked one with a light cast module that pulsates light and looks very nice. But it can be quite intensive so use sparingly. If using in UE5 only use a few or use with Megalights. The other one is marked as Performance one and it doesn't have the light cast module so it is just the basic VFX render with no light. It is quite light and makes the same effect as the expensive one.
For the unreal pack info please check more specifications in my fab page, thanks! :]
For polycount and UVs.
Polycount increased in some instances for higher detail meshes. Most candle holders still remain around low-poly but some may enter mid poly range, etc. Some models will have overlapping UVs since they are textured trim-like or added faces here and there for separated parts.
- Some models may include joined one mesh versions with lightmaps and also extra separated parts. Some may work out in-case you want to do your own designs or kit-bash like fun.
- In average most unique candles are lowpoly to mid-poly. But this update I did not made thinking on making something exclusive lowpoly. I took some freedoms with topology and raised the count since I was going to make the scenes in UE5 too.
- The ones that have overlapping UVs added geometry for trim texturing. They can go up to around 8.5k or so. In average most simple meshes are below 1.5k or so.
- Complex candles can go around again 8.5k.
- Decorative new meshes for the scene are mid to high poly. The dual door is about 28k verts. Chandelier assembled with all the parts can go to about 27k tris and 41.6k verts which is about the max. polycount of the pack but that is really pushing it.
- Some dual doors have about 10k verts and tris. The default door though is just front-one. Included these dual doors, duplicated and welded. Normals checked. - As extras in-case the doors wanted to be used double sided for your own scenes. For my scene I just needed the front part so made that as the default one which uses basically half of that polycount. More info in the big 3D viewer and so. You can inspect the 3D models there and their topology, textures, etc.
I had this update long due and finally it is here. Thank you so much for buying if you did before this update. I hope you enjoy the update.
NOTE: SCENE WILL MARK MORE POLYCOUNT DATA DUE TO SHOWCASE TEXT AND EXTRA SHOWCASE MESHES RESIZED. THE ACTUAL DATA INPUTTED IN THE PAGE IS THE SCENE WITHOUT THESE ELEMENTS. THESE CAN BE REMOVED SAFELY FROM THE SHOWCASE SCENE. YOU CAN ALWAYS USE THE INDIVIDUAL EXPORT .BLEND OR .FBX FILES IF YOU NEED TO DO SO TOO INSTEAD.
- DATA WITH TEXT AND SHOWCASE MESHES .BLEND: 1,121,458 TRIS / 654,369 VERTS
- DATA WITHOUT THESE EXTRA SHOWCASE ELEMENTS: 711,366 TRIS / 441,689 VERTS
OLD V1 INFORMATION - OUTDATED
Note: V1 contents as they were are inside the main filed if you liked these contents. You get access to V1. If in future I need the space I may be deprecating V1. I strongly suggest using the V1 REV 2025 contents instead. It is the same candle designs but revised, tweaked and fixed. Shading is much better now, etc.
Candles and Holders Pack
- 2K Textures
- Texture Profiles:
- PBR - [BaseColor, Metallic, Normal, Occlussion and Roughness]
- UE4 - [BC, N, ORM]
- UVs MIXED [Note: Most Candle Holder models/variations overlap in UV Channel 1]
- FBX [Scene + Individual Exports at origin 0, 0, 0]
- Blend File Included [Scene + RENDER-SETUPS as seen in screenshots Individual Exports at origin 0, 0, 0]
- Two Material Sets for everything [1x Candle, 1x Holders]
- Naming Conventions: SM_, M_, T_
- Models Polycount Range: 104-5180
Note: Most Candle Holder models overlap in UV Channel 1.
Models shown as examples of what you can build with the pack as showcased are marked as that [_Example]. Please use the Individual Exports at 0,0,0 for better usage. They have the pivots placed better vs scene.
UE4 Gamepack [Bonus] - [4.26]
- Automatic LODs
- Material Instances
- Organization and Naming Conventions [SM_, M_, MI_ T_]
Note: UE4 Gamepack sold as is. Further support is not added with your purchase. Buy mainly for the FBX/Blend files. The gamepack is included as a bonus in all my for-sale-marketplace packages.
IMPORTANT - READ BEFORE PURCHASE
Render Set-Up file included .BLEND files as seen in screenshots marked as Blender Renders. Cycles and EEVEE included. What you see in the screenshots is what you get unless stated here in the description.
Native Formats: BLEND (Blender, filesize: 4.13 GB)
Exchange Formats: FBX (Autodesk FBX, filesize: 4.13 GB), TEXTURES (Textures, filesize: 7.95 GB), JPG (JPG, filesize: 7.95 GB), PNG (PNG, filesize: 7.95 GB), UASSET (UnrealEngine, filesize: 4.13 GB)