Video and pictures were rendered with Blender 2.92 Cycles.
The asset is Uv Mapped, Textured, Rigged, Animated
LODs:
- LOD0: Verts: 2358, Triangles: 4348, Polygons: 1919
- LOD1: Verts: 911, Triangles: 1425, Polygons: 703
Size:
- Width: ~ 27cm
- Depth: ~27cm
- Height ~80cm
Texture Sets:
Base:
2 variations: rusty and non-rusty
- 2K
- Albedo, Ambient Oclusion, Metalness, Roughness, Smoothness
- Normal - Both in OpenGl(Blender, Unity) and DirectX(Unreal, 3dsMax)
- MAOS - Metalness, AO, Smoothness combined in RGB channels
- MAOR - Metalness, AO, Roughness combined in RGB channels
Widows:
- 1K
- Albedo, Roughness, Smoothness
- Normal - Both in OpenGl(Blender, Unity) and DirectX(Unreal, 3dsMax)
Candle:
- 512x512
- Albedo, Roughness, Smoothness
Flame:
- 1K
- MaskTexture (Red channel: Main color, Blue channel: bottom part of flame, Green channel: Secondary „glow” color, Alpha channel: Transparency)
In some cases after importing the asset you might need to recreate the Materials, this is a common thing that happens and should be pretty easy to do, however if you need help with it, have any questions, requests or criticism, feel free to contact me.
BLEND (Blender, filesize: 73.6 MB), OBJ (OBJ, filesize: 131 KB), FBX (Autodesk FBX, filesize: 259 KB), GLTF (glTF, filesize: 40.1 MB), DAE (Collada, filesize: 463 KB), TEXTURES (Textures, filesize: 150 MB), STL (Stereolithography, filesize: 112 KB)