Rendered with Blender cycles.
The mesh was triangulated before export.
Rigged.Animated – Animation for opening the door.Flame’s animation is Blender only (done through shader which can’t be exported).
Size:
- Diameter: 18 cm
- Height: 48 cm
Textures:
Main:
2K – Texel density: 22.075 px/cm
- Albedo
- AlbedoWTransp (Albedo With Transparency)
- Ambient Oclusion
- Metalness
- Roughness
- Smoothness
- Normal - Both in OpenGl(Blender, Unity) and DirectX(Unreal, 3dsMax)
- MAOS - Metalness, AO, Smoothness combined in RGB channels
- MAOR - Metalness, AO, Roughness combined in RGB channels
Flame:
1K – Flame (Red channel: Main color, Blue channel: bottom part of flame, Green channel: Secondary „glow” color, Alpha channel: Transparency) (example setup in blender shader graph)
LODs:
- LOD0: Verts: 4594 Triangles: 8612
- LOD1: Verts: 2832 Triangles: 5270
- LOD2: Verts: 1510 Triangles: 2738
- LOD3: Verts: 1124 Triangles: 2012
Feel free to contact me, if you have any questions, requests or any constructive critisism.
BLEND (Blender, filesize: 33.2 MB), OBJ (OBJ, filesize: 866 KB), FBX (Autodesk FBX, filesize: 1.59 MB), GLTF (glTF, filesize: 920 KB), DAE (Collada, filesize: 1.48 MB), STL (Stereolithography, filesize: 753 KB)