OBJECT INFORMATION:
Object: Candlestick_Stand
- Vertices: 5489
- Polygons: 6395
- Triangles: 1816
- Quads: 4579
MATERIAL INFORMATION:
1 default 3ds max standard material used.
- Diffuse
- Normal
- Specular
- Glossiness
TEXTURE INFORMATION:
- Candlestick_Stand_01 Diffuse.jpg = 4096x4096
- Candlestick_Stand_02 Normal.jpg = 4096x4096
- Candlestick_Stand_03 Specular.jpg = 4096x4096
- Candlestick_Stand_04 Gloss.jpg = 4096x4096
- Candlestick_Stand_05 Specular n Gloss.tga = 4096x4096
You might need to re-assign textures map to model in your relevant software.
You might need to flip green channel of Normal map according to your relevant software. (DirectX vs OpenGL Normal Map).
MAX (Autodesk 3ds Max, filesize: 509 KB), OBJ (OBJ, filesize: 305 KB), FBX (Autodesk FBX, filesize: 347 KB), TEXTURES (Textures, filesize: 83 MB), 3DS (3D Studio, filesize: 189 KB), OTHER (Other, filesize: 42.1 MB)