Cannon for game. Base mesh made in Blender, details for normal map sculpt in zbrush.Included:Blender file with low and high poly models.Zbrush Tool file with 25 milion polygons,Substance Painter file for texture adjusting..Fbx format model.Obj format model
2 Texture Set made in Substance Painter:Ambient Occlusion - 4096x4096 px - 16 bitsBase Color - 4096x4096 px - 16 bitsMetallic - 4096x4096 px - 16 bitsRoughness - 4096x4096 px - 16 bitsNormal OpenGL baked from High Poly model - 4096x4096 px - 16 bits
Also included textures for unreal ungine in .tga format with textures packed in RBG chanels:cannon_mat_01_BaseColor.tgacannon_mat_01_Normal.tgacannon_mat_01_OcclusionRoughnessMetallic.tgacannon_mat_02_BaseColor.tgacannon_mat_02_Normal.tgacannon_mat_02_OcclusionRoughnessMetallic.tga
Polycount:59 198 tris
BLEND (Blender, filesize: 1.52 GB), OBJ (OBJ, filesize: 4.29 MB), FBX (Autodesk FBX, filesize: 756 MB), GLTF (glTF, filesize: 245 MB), TEXTURES (Textures, filesize: 363 MB), ZTL (Zbrush, filesize: 351 MB)