Format INFORMATION:
- 3ds Max 2021
- FBX
- OBJ
- Blender
OBJECT INFORMATION:Object: Captain_America_Helmet
- Vertices: 10378
- Polygons: 10000
- Triangles (3-sided): 96
- Quads (4-sided): 9904
- Rendered Tris: 19904
MATERIAL INFORMATION:
Total 1 default 3ds Max (scanline standard) used with
- Diffuse
- Specular
- Glossiness
- Normal
- AO
TEXTURE INFORMATION:
- 2048x2048 = Captain_America_Helmet_01_Diffuse.png
- 2048x2048 = Captain_America_Helmet_02_Specular.png
- 2048x2048 = Captain_America_Helmet_03_Glossiness.png
- 2048x2048 = Captain_America_Helmet_04_Normal_DirectX.png
- 2048x2048 = Captain_America_Helmet_04_Normal_OpenGL.png
- 2048x2048 = Captain_America_Helmet_05_AO.png
You may need to reassign the texture map to the model in your relevant software.
You may need to adjust the green channel of the Normal map according to your specific software. (DirectX vs OpenGL Normal Map).
Native Formats: MAX (Autodesk 3ds Max, filesize: 47.1 MB)
Exchange Formats: BLEND (Blender, filesize: 46.5 MB), OBJ (OBJ, filesize: 46 MB), FBX (Autodesk FBX, filesize: 47.8 MB), MAX (Autodesk 3ds Max, filesize: 47.1 MB), PNG (PNG, filesize: 116 MB), TEXTURES (Textures, filesize: 22.6 MB), OTHER (Other, filesize: 10.6 MB)