Format INFORMATION:
- 3ds Max 2021 (Physical Material)
- FBX
- OBJ
- Blender
- GLB
- GLTF
- USDZ
OBJECT INFORMATION:
Object: Captain_America_Helmet
- Vertices: 10378
- Polygons: 10000
- Triangles (3-sided): 96
- Quads (4-sided): 9904
- Rendered Tris: 19904
MATERIAL INFORMATION:
Total 1 physical material 3ds max used with
- Albedo
- Roughness
- Metalness
- Normal
- AO
- RMA Map (Additional)
TEXTURE INFORMATION:
- 2048x2048 = Captain_America_Helmet_PBR_01_Albedo
- 2048x2048 = Captain_America_Helmet_PBR_02_Metalness
- 2048x2048 = Captain_America_Helmet_PBR_03_Roughness
- 2048x2048 = Captain_America_Helmet_PBR_04_Normal_DirectX
- 2048x2048 = Captain_America_Helmet_PBR_04_Normal_OpenGL
- 2048x2048 = Captain_America_Helmet_PBR_05_AO
- 2048x2048 = Captain_America_Helmet_PBR_06_RMA
You may need to reassign the texture map to the model in your relevant software.
You may need to adjust the green channel of the Normal map according to your specific software. (DirectX vs OpenGL Normal Map).
Native Formats: MAX (Autodesk 3ds Max, filesize: 58 MB)
Exchange Formats: BLEND (Blender, filesize: 57.5 MB), OBJ (OBJ, filesize: 56.7 MB), FBX (Autodesk FBX, filesize: 58.8 MB), MAX (Autodesk 3ds Max, filesize: 58 MB), GLTF (glTF, filesize: 64 MB), PNG (PNG, filesize: 165 MB), TEXTURES (Textures, filesize: 28.1 MB), USDZ (USDZ, filesize: 16.6 MB), OTHER (Other, filesize: 10.7 MB)