Detail as below:
Total vertices: 50,905 ( the version that was seperated into many small parts)
Topology: Mostly quad, number of triangulates in acceptable rate
UV unwrap: Both manual and smart UV, no UV overlapping, stretch UV
Dimension: not close to real life
2K textures: Diffuse, Metalness, Roughness, Normal. Materials were baked in texture maps already.
Software to create textures: Blender, GIMP.
Rendering points of view: Good to render in close distance and all points of view.
Render engine: Eevee
Model building process: mostly by loop tool, not by modifying default object in Blender
Other info: Verified with Kodama, please see attached image for more detail
Avaiable formats: obj, fbx. FBX file ( no embed textures), image textures are in zip files.
OBJ (OBJ, filesize: 15.6 MB), BLEND (Blender, filesize: 8.72 MB), OTHER (Other, filesize: 8.72 MB), PNG (PNG, filesize: 32.9 MB), FBX (Autodesk FBX, filesize: 17.3 MB)