Note.1 : Texts and Marks doesn’t belongs to any third party company or brand
I created this marks Manually .
Some of These marks created Accidental and others are Without any purpose(Just for visual)
Note.2 : This Parts are Subdivision-ready :
- S _Tire _Break
- S _Tire _Tube
- S _Tire _Ring
.
But this two parts .. ** aren't**
- S _Tire _Parts
- S _Tire _Disk
.
Unwrapped and non-Overlapping
Transformations are At 0.0.0 (scene origin) . Real World Scale (CM)
.
Material Name :M _Tire _01
Objects Name :
- Tire _Root _01
- S _Tire _Disk _01
- S _Tire _Break_01
- S _Tire _Tube _01
- S _Tire _Ring _01
- S _Tire _Parts _01
Textures : 4096x4096 PNG
- T _Tire _01 _Mixed _AO
- T _Tire _01 _Base _Color
- T _Tire _Dirty _01 _Base _Color
- T _Tire _Dusty _01 _Base _Color
- T_Tire _01_Height
- T_Tire _Dirty _01 _Height
- T_Tire _Dusty _01 _Height
- T_Tire _01_Metallic
- T_Tire _Dirty _01 _Metallic
- T_Tire _Dusty _01 _Metallic
- T _Tire _01 _Normal +DirectX
- T _Tire _Dirty _01 _Normal +DirectX
- T _Tire _Dusty _01 _Normal +DirectX
- T _Tire _01_Roughness
- T _Tire _Dirty _01 _Roughness
- T _Tire _Dusty _01 _Roughness
Formats:
- 3Ds Max 2014
- FBX 2006-2011-2016
- Maya (.MB) 2013
- OBJ
- DAE (Collada)
- 3DS
- STL
If You need any assist about my models Like Repairing Model(UVs.Names of Meshes/Textures/Material/Pivots and...) ... feel free :) I will consider As soon as i see your message :)I usually check my messages full-time
MA (Autodesk Maya, filesize: 9.04 MB), OBJ (OBJ, filesize: 5.7 MB), FBX (Autodesk FBX, filesize: 118 MB), MAX (Autodesk 3ds Max, filesize: 11.6 MB), GLTF (glTF, filesize: 36.8 MB), TEXTURES (Textures, filesize: 148 MB), 3DS (3D Studio, filesize: 878 KB), DAE (Collada, filesize: 16.6 MB), STL (Stereolithography, filesize: 7.39 MB)