-PBR GameReady Cartoon Rocket Models
-Rendering Marmoset
-Since the number of polygons I designed to be used in games is not high, you can easily use it.
-Unity and UE versions tested and running smoothly.
-There are no ngon surfaces in the model.
-Coatings prepared with SubtancePainter.
-Unity Mapping: AlbedoTransparency, AO, MetallicSmoothness, Normal.
-UnrealEngine: BaseColor, Normal, OcclusionRoughnessMetallic.
-VrayNext: AO, Basecolor, Height, Metallic, Normal, Roughness.
-The UW map is organized.
-Total Polygon count: 2847
-Total Vertex count: 2853
--Desing By Volkan--
OBJ (OBJ, filesize: 113 KB), OTHER (Other, filesize: 2.81 MB), TEXTURES (Textures, filesize: 15.8 MB), JPG (JPG, filesize: 15.8 MB), FBX (Autodesk FBX, filesize: 150 KB)