PBR Game Ready
Game ready with PBR Textures UE4 Optimized - Metalness Use for PBR Real World Scale Measurements Mikk Tangent Space
LOD's
Maps included 2048 x2048 D (Diffuse) N (Normal) AO_R_M (Red Channel - Ambient Occlusion | Green Channel - Raughnes | Blue Channel - Metalic)
TGA format
Rendered in UE4
Native Formats: MAX (Autodesk 3ds Max, filesize: 804 KB)
Exchange Formats: OBJ (OBJ, filesize: 102 KB), FBX (Autodesk FBX, filesize: 209 KB), MA (Autodesk Maya, filesize: 226 KB), 3DS (3D Studio, filesize: 52.5 KB), STL (Stereolithography, filesize: 84 Bytes)