ChargePoint EV Charging Plug is a three-dimensional model of an electric vehicle charging connector, representing the handheld plug component used with ChargePoint charging systems.
The model features a robust connector head with multi-pin configuration, ergonomic grip handle, trigger or latch mechanism, and insulated cable attachment. Subtle detailing such as contact ports, branding areas, and protective casing reflects real-world EV charging hardware design. Clean topology and optimized geometry ensure efficient rendering for both close-up product visualization and integration into charging station or vehicle scenes.
For electric mobility visualization, smart city infrastructure, automotive simulations, game development, animation projects, educational materials, and digital product showcases.
ChargePoint EV Charging Plug is a high quality, photo real 3d model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max and rendered with V-Ray. Renders have no postprocessing!
Hope you like it!
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Features:
- High quality polygonal model, has real dimensions. Easy to merge into your scene.
- Units: cm
- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)
- All the objects come with complete UVs
All textures and materials are included and mapped. (All colors can be easily modified.)
- All objects are logically named and grouped for ease of objects selection and scene management.
- No part-name confusion when importing several models into a scene.
- No cleaning up necessary (Model does not include any backgrounds or scenes used in preview images.) - just drop model into your scene.
- No special plugin needed to open scene.
- PBR Materials
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Textures Formats:
-(11.png) 4096 x 4096
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(c) 3d_molier International
Native | 3ds Max 2014 | V-Ray 3.6 Cinema 4D R17 | Default Scanline Maya 2016 | Maya Hardware 3ds Max 2014 | Default Scanline 3D Studio Blender FBX OBJ