The chinese airborne infantry fighting vehicle (ZBD-251) package includes one model of the vehicle, plus two sets of workflow textures. It also comes with bonus models of a 93 mm guided rocket and the ABZ‑13 missile, making it ideal for game development or analysis videos.
The pack features five digital camouflage schemes: Gobi digital camo (parade version), urban digital camo, airborne digital camo (same style as the older ZBD‑03), woodland digital camo, and desert digital camo. All camouflage colors are accurately reproduced, delivering highly realistic results after rendering.
The headlight material slot and glass material slot are separated, allowing flexible adjustment or functional setup in video production or game development.
The vehicle’s tactical markings follow real-world formatting, based on the Airborne Combined Brigade 134.
The rear door includes its interior-facing side, but the troop compartment is not modeled, making it convenient to create shots of infantry dismounting from certain angles. Note that the IFV variant does not have a rear ramp (only the APC variant does); it uses a side‑opening door.
The model is created in 3ds Max with fully unwrapped UVs. It can be placed directly into a scene for rendering. All major components are separated for easy rigging, making it suitable for custom animation.
The package includes two workflows—Metallic/Roughness and Unreal Engine—each with two texture sets, plus five camouflage texture sets. All textures are 4K resolution and carefully crafted to meet the visual requirements of first‑person FPS gameplay.
OBJ (OBJ, filesize: 22 MB), PNG (PNG, filesize: 1.32 GB), FBX (Autodesk FBX, filesize: 13.2 MB), MAX (Autodesk 3ds Max, filesize: 49.1 MB)