Christ the Redeemer Statue PBR Metalness Scan Based
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Publication date: August 23, 2025

Christ the Redeemer Statue PBR Metalness Scan Based

$129

License: Editorial Uses Only

author:

TebAlex

All content related to this 3D asset—including renders, descriptions, and metadata — is credited to its original author, «TebAlex». CGhub does not claim copyright ownership over the content used.
  • Description
  • Formats

Christ the Redeemer Statue, Cristo Redentor Stage 2
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Detailed 3d model of the Christ the Redeemer based on photogrammetry scan. This model was created using photogrammetry and has a very high geometric accuracy. This 3D model and textures has been reworked .
PBR Metalness Workflow.


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MAIN FEATURES
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* Model was designed for game engines and closeup renders after subdividing.
* Rendering is made with default scanline and realtime Marmoset Game engine. And Outerra engine.
*High resolution texture with realistic setting for materials and detailed topology also enables very nice and high quality renders of this model
*Professionally created model and textures

*Professionally created UV sets
* Accurate and realistic high-resolution textures.
* Include all essential maps such as color, normal bump, and specular
* All materials setup.
* Good file organization. All components are intelligently grouped and layered.
* Great poly and texture efficiency for this level of scale and detail.
* Original format is 3ds Max 2012. For best result use this format.
* Preview Images from game engine


TEXTURE SPECIFICATIONS
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10 textures are 8192 x 8192 in resolution.

PBR Textures: Basecolor maps, Normal maps, Roughness, AO, metallness
- is photo-realistic, is in quadratic format, is in very high resolution , no bugs on normal maps

MODEL
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- model is centered
- models has logical name
- all materials are named logically
- model is in real world scale
- model has the exact actual size and proportions obtained photogrammetric tools
- model has not any N-GONs, only quad/tris
- model detailed and retopologed in Z-Brush. First mesh, UV mapped and final correction in 3ds Max 2014
- model completely unwrapped and non-overlapping

Native | 3ds Max 2014 | V-Ray 4.6 Blender 3.4 | Blender Render 3,4 Maya 2017 | Arnold 5.3.1.1 Maya 2015 | V-Ray 3.2 Cinema 4D R18 | Arnold 3.2 Cinema 4D R18 | Advanced Render 3.2 3ds Max 2015 | V-Ray 5.20.23 3ds Max 2018 | Arnold 7.0 FBX USDz FBX 2012 OBJ

3D Model details

  • turbosquid Platform
  • Animated
  • Rigged
  • Ready for 3D Printing
  • VR / AR / Low-poly
  • PBR
  • Textures
  • Materials
  • UV Mapping
  • Polygons: 13665
  • Vertices: 13949
  • Geometry: Unknown
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