I created this entire environment from scratch using a modular pipeline. I modeled all main assets in Autodesk Maya with clean and simple geometry so they can be reused. I did the texturing in Adobe Substance 3D Painter and made realistic PBR materials. I assembled the full scene in Unreal Engine 5.7, where I worked on lighting, composition, and rendering to make it look cinematic and realistic. I also used Megascans textures and some Fab assets to decorate the scene and add more detail. This workflow helped me keep the scene organized and efficient.Additional Credits: Some textures and props are from Quixel Megascans and Fab, used for scene decoration.I have split the project into two parts. Please download both files into the same folder. After downloading, extract only the file named 'City_Streets.7z' — it will automatically combine all parts. Ue 5.7
A post-apocalyptic city environment modeled in Maya and assembled in Unreal Engine 5.5. Created as part of the Unreal Engine Game Environment Design MasterClass on Udemy, this project focuses on atmosphere, storytelling, and modular design in a real-time workflow. ( PeaZip File )
MA (Autodesk Maya, filesize: 17.1 MB), UASSET (UnrealEngine, filesize: 11.7 GB), OBJ (OBJ, filesize: 9.56 MB), FBX (Autodesk FBX, filesize: 728 MB), DAE (Collada, filesize: 8.51 MB), UASSET (UnrealEngine, filesize: 11.7 GB), OTHER (Other, filesize: 4 GB), TEXTURES (Textures, filesize: 578 MB), PNG (PNG, filesize: 578 MB), JPG (JPG, filesize: 578 MB)