PBR 3D model of a typical UFO, suitable for renders and games.
Characteristics:
- Good for close views.
- Textures are 4K and PBR - Physically Based Rendering, for Roughness/Metalness workflow.
- Compatible with subdivision (mesh smoothing) without changing its original format.
- Emissive lights.
- Entirely UV-mapped, with fully unwrapped UVs (non-overlapping UVs).
- Objects and material are descriptively and uniquely named.
- Originally modeled on Maya LT, textured with Substance Painter.
Included formats:
- Unreal Engine (uasset), compatible with versions from 4.24 and newer, including 5.
- Blender 3.3.1.
- MilkShape 1.8.4.
- Marmoset Toolbag 3.07 Scene Bundle.
- Fbx, obj and dae (Collada) - Require adding the textures manually after you import them in your 3D editor.
Geometry:
- Sealed geometry (no open edges).
- No ngons (quads only).
- No coincident (overlapping) vertices.
- No vertex is connected to more than 5 edges (no poles).
- Total poly count is 4592 (4592 quads) and 4602 vertices.
- Compatible with subdivision (mesh smoothing) without changing its original format.
- Unreal format (uasset) supports triangles only.
Materials and textures:
- All textures are png, 4096 x 4096 pixels (4K textures).
- Blender, Marmoset and MilkShape formats use relative texture paths.
- PBR textures set: base color (no alpha channel), directx normal map, openGL normal map, height, metalness, ambient occlusion, roughness, emissive and ORM (composite ambient occlusion (R) + roughness (G) + metalness (B)).
- Unreal format uses 4 PBR textures: color (no alpha channel), directx normal map, emissive and ORM.
- Blender format uses 6 PBR textures: color (no alpha channel), height, ambient occlusion, metalness, emissive and roughness.
- Marmoset format uses 4 PBR textures: color (no alpha channel), opengl normal map, emissive and ORM.
- MilkShape format uses the color PBR texture only and implements light emission using extra materials.
- Exchange formats (obj, fbx, dae): no embeded textures, so you can import them from the PBR set, in accordance to the requirements of the 3D editor you use.
Preview images:
- Preview images are actual renders on respective software.
- Preview Blender images are rendered with Cycles.
- HDRIs used in Blender previews are CC0 from Poly Haven (formerly HDRI Haven) and are included.
- HDRIs used in Marmoset previews are part of Marmoset software.
Units and measurement:
- Unit system is metric (centimeters).
- Full model dimensions: 2000 cm (width) x 532.5 cm (height) x 2000 cm (deep).
Additional notes:
- Fbx and obj formats were exported by Maya LT.
- Collada (dae) format was exported by Blender.
OBJ (OBJ, filesize: 163 KB), UASSET (UnrealEngine, filesize: 19.2 MB), BLEND (Blender, filesize: 113 MB), EXR (EXR, filesize: 113 MB), PNG (PNG, filesize: 151 MB), TBSCENE (Marmoset Toolbag, filesize: 12.2 MB), FBX (Autodesk FBX, filesize: 12.5 MB), MS3D (MilkShape 3D , filesize: 494 KB), DAE (Collada, filesize: 213 KB), TEXTURES (Textures, filesize: 25.9 MB), GLTF (glTF, filesize: 12 MB)