The model has real world scale (43.5 cm in height) and was modelled after an actual existing lamp.
Roughness Map (invert for Glossy Map) and Texture Map (both 6144 x 6144 px) are included and the UVs are unwrapped. Only for the copper material, as the other ones are just regular glass or metal materials. For the filament I created two material outputs (one with an emission shader and one with a metal shader), so it is easy to switch the light on and off, but you can of course do as you like.
Do not hesitate to ask any questions.
BLEND (Blender, filesize: 78.1 MB), OBJ (OBJ, filesize: 78 MB), FBX (Autodesk FBX, filesize: 78.3 MB), ABC (Alembic, filesize: 77.9 MB), STL (Stereolithography, filesize: 78 MB)