A beautiful and classic chair made of fabric and wood, inspired by references found in object design stores. The production process was: setting up a base in maya; detail and refine the np zbrush modeling; open the uv map in maya; texturing in substance painter; and finally render and test the textures.Texture maps in 2048 x 2048 resolution, if you need a higher resolution I can export up to 8k of the substance.
Files:
- Mb maya
- max 3d max
- blend blender
- obj lowpoly
- obj highpoly
- fbx
- textures png
I hope you enjoy. Grateful
Native Formats: MA (Autodesk Maya, filesize: 17.5 MB)
Exchange Formats: BLEND (Blender, filesize: 21.8 MB), OBJ (OBJ, filesize: 428 MB), FBX (Autodesk FBX, filesize: 3.87 MB), MAX (Autodesk 3ds Max, filesize: 17.9 MB), MEL (Maya Mel Script, filesize: 17.5 MB), TEXTURES (Textures, filesize: 13.7 MB)