oviet booth, version without dirt and rust. The door can be opened as a separate object.
Dimensions: 84x84x228cm
faces: 8.071 verts: 9756
The objects have three texture-sets and universal metallic PBR materials (suitable for any modern render engine)
On the payphone Non-ovelapped UV and 1K PNG textures: BaseColor, Roughness, Metallic, Normal.
Other payphones, as well as fullres 4K textures for them, can be found in my models.
Overlapped UV AND 4K textures on the booth. BaseColor, Roughness, Metallic, Normal, Opacity/Refraction (for glass)
Pivot on the floor in zero coordinates, system units - centimeters.
*Vray 6.2, Corona 7.0 and later
*FBX in two versions: with and without object binding.
*when importing from FBX, make sure that input gamma=1.0 (linear/non-color) for all textures except base_color.
MAX (Autodesk 3ds Max, filesize: 7.8 MB), BLEND (Blender, filesize: 1.99 MB), OBJ (OBJ, filesize: 257 KB), FBX (Autodesk FBX, filesize: 2.76 MB), MAX (Autodesk 3ds Max, filesize: 7.8 MB), PNG (PNG, filesize: 81.3 MB), USD (USD, filesize: 40.9 MB), ABC (Alembic, filesize: 915 KB)