Cleaned up polerised 3d scan of a cockle sea shell, original scan was 27mil polys, raw scan included
All textures included are at 8k
OBJ, FBX, ABC included
Renders done from LOD1 with displacment at subdiv 4 in Arnold
its been retopolagised uved and textures have been cleaned up for imidiate rendering
5LODs
- LOD1 = 4000 Polys
- LOD2 = 16,000 Polys
- LOD3 = 64,000 Polys
- LOD4 = 256,000 Polys
- LOD5 = 4,000,000 Polys