A photoreal compact sand‑and‑gravel surface with fine beige dust, pea‑gravel clusters, scattered cobbles, and faint rake lines—ideal for paths, driveways, parking bays, parks, and campsite pads in games, archviz, and VFX. Calibrated roughness keeps dusty matte highlights while high‑frequency normals and height data preserve crisp grit and stone edges in close‑ups.
ContentsMaps: BaseColor (Albedo), Normal (OpenGL), Roughness, Ambient Occlusion, Height/Displacement; supplied as 8K masters with an optimized 4K set.
Resolution/tiling: 8192×8192 seamless tile for large areas without visible repetition; consistent texel density suitable for hero shots.
Format: PNG (lossless) with clear naming, sphere/plane previews, and quick setup notes for common DCCs and engines.
Use casesGreat for footpaths, playground surrounds, trailheads, garden borders, and construction staging where compacted aggregate sells realism and wear. Enable tessellation, parallax occlusion, or Nanite for convincing depth; blend decals for tire ruts, damp patches, scattered leaves, or painted markings to art‑direct variety.
CompatibilityPlug‑and‑play with Blender, Unreal Engine, Unity HDRP/URP, 3ds Max, Maya, Cinema 4D, Substance, and Marmoset using standard metal/rough workflows; clamp displacement magnitude to scene scale for stability.
LicenseRoyalty‑free for commercial renders and interactive projects; redistribution of the raw files is not allowed. Support is included for integration and map conversions.
BLEND (Blender, filesize: 84.9 MB), JPG (JPG, filesize: 84.9 MB), PNG (PNG, filesize: 84.9 MB), EXR (EXR, filesize: 84.9 MB)