The model is poly mesh, UV textured with 2K png maps: Base color, Height, Metallic, Opacity, Roughness and Normal map.Single polymesh consists of 9 MTL ID elements.As it can be seen on rendered images.The model has 24426 polys and 24267 verts.The model is subdiv ready.
Zip file contains Scanline max2013 file. Scanline max2021 file, FBX2013,FBX2020 and obj file.
Render settings and HDRi are not included.
To gain the optimal realistic render result, user must manually place maps in the shader slots of its prefered program/render engine.
A feedback would be appreciated.
Please, before posting a negative feedback, contact me.I will do my best to resolve your issue.
*Notes
- Images were rendered combining various HDR images and lighting angles, with shader/render tweaks.
- Tweak the shader parameters combining provided maps to gain look as in rendered imgs
- The render look is achived by normal maps, height maps
- Images were rendered on various render engines using provided map textures
MAX (Autodesk 3ds Max, filesize: 50 MB), OBJ (OBJ, filesize: 50 MB), FBX (Autodesk FBX, filesize: 75.1 MB)