**UPDATE - 20190714** - Viewport Diffuse textures added to make playblasts look a bit crisper. When rendering, please use the non-viewport textures.
A rig from a personal project. Created and Rigged in Maya 2014.
A full range of animation controls are available for body, accessories and face.
*_GameReady version contains:
-Single joint chain skeleton
-all bound meshes with max 4 skin influence
-Easy export to FBX sold separately (search for kfAnimExport.mel)
Please contact me if there are any issues.
Model by Tim Oliver Haag
Concept by Carlyn Lim
Maya 2014 | Maya Software Default FBX