Hi-res 3D model of Vanillekipferl cookies modelled in maya. Preview images rendered with V-Ray.
This scene contains everything you see in the preview images: cookies, plate, snowflakes, jingle bells, wooden boards.
Maya file has VRay Materials assigned, cookies use subsurface scattering and displacement.You have to reconnect the textures with fbx and obj (but default shaders with proper names are assigned)
This 3D model is perfect for use in food advertisements, video games, or even as a visually appealing addition to a virtual kitchen.
- carefully modelled to real world scale (centimeters)
- PBR textures metallic/roughness workflow,
- 16bit OpenGL normal map, 16bit displacement map
- meshes, materials and textures have unique and meaningful names
- each model has proper unwrapped non-overlapping UVs (0-1 space)
Scenes: files in *.ma, *.fbx and *.obj
- staged scene
- flatlay scene
Meshes:
- vanillekipferl S/M/L
- plate brass
- cloth burlap
- snowflakes soft/hard
- jingle bells
- wooden boards
Textureset:
- vanillekipferl 4k (basecolor/roughness/normal(OpenGL)/height/scattercolor)
- wood larch 8k (basecolor/roughness/normal(OpenGL)/height)
- brass shiny 4k (basecolor/roughness/normal(OpenGL)/metallic)
- burlap 4k (basecolor/roughness/normal(OpenGL)/opacity)
- jingle bells 2k (basecolor/roughness/normal(OpenGL)/metallic)