Game-ready PBR model.
Created with Blender and Substance Painter.
Geometry was checked for bugs, overlapping faces, vertices etc.
Rendered for preview with Cycles, Arnold, Vray, Unity, Unreal, Marmoset.
Units: cm
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Quads: 1690
Tris: 3286
Verts: 1684
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UWV’s padding allows to reduce resolution of the textures to 256px
Textures 4K .tga
Arnold(Maya): BaseColor, Metalness, Normal, Roughness, Height
Cycles(Blender): BaseColor, Metallic, Normal, Roughness
Marmoset: Albedo, AO, Gloss, Hight, Metallic, Normal
Unity 5: AlbedoTransparency, AO, MetallicSmoothness, Normal
Unreal 4: BaseColor, Normal, OcclusionRoughnessMetallic
Vray 3.6(3dMax): Diffuse, Glossiness, Height, IOR, Normal, Reflection
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File formats:
- Blender
- 3d Max 2018 (vray 3.6)
- 3d Max 2015
- Maya 2018 (Arnold)
- Unity
- Unreal
- Marmoset
- OBJ
- FBX
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If you have questions or problems with my models, let me know. I'll fix it.
Thank You!
BLEND (Blender, filesize: 44.8 MB), OBJ (OBJ, filesize: 54.4 KB), FBX (Autodesk FBX, filesize: 208 KB), MAX (Autodesk 3ds Max, filesize: 52.9 MB), MA (Autodesk Maya, filesize: 36.9 MB), GLTF (glTF, filesize: 44 MB), TBSCENE (Marmoset Toolbag, filesize: 37.6 MB), UNITYPACKAGE (Unity 3D, filesize: 37.6 MB), UASSET (UnrealEngine, filesize: 51.2 MB), TEXTURES (Textures, filesize: 232 MB)