PBR Corridor 3D Model – Specular/Glossiness Workflow
3d model of realistic dirty Corridor Sci-Fi scene.
This detailed science fiction corridor is ideal for use in games, cinematics, virtual reality environments, and architectural visualizations. Designed with real-world scale and clean topology, this 3D model combines aesthetic fidelity and optimization.
--Geometry--
The model was modeled in 3ds Max
The model is 100% smoothable and easily editable (TurboSmooth, HyperNURBS modifier).
This model consists primarily of quads
100% all unwrapped non overlapping.
--Rendering--
The rendering is setup in Vray.
I also included a non-illuminated 3ds Max version with standard materials (if you do not use Vray).
Lighting is included only in the 3ds Max version and materials may appear different in other program formats.
--Textures--
Includes different textures and all the most important of them have size 4096x4096 and each have: Diffuse
Glossiness,Normal, and Specular version.
This sci-fi corridor features high-quality PBR texturing using the Specular/Glossiness workflow, compatible with render engines such as V-Ray, Unity Built-in, and others. Texture maps include:
4096x4096
Specular Workflow Color Space Profile specified
Diffuse
Glossiness
Specular
Normal
Include PSD files of all this textures
--Scale--
Real world scale.
Units of measurement is set on Meters
Fbx file zip it is divided into two parts that contain files and textures necessary to import the scene into used software.
--Notes--
The polygon and vertex counts listed are for the base mesh without subdivisions and do not include the instanced/proxy geometry.
With proxy geometry:
Polygons - 2,610,901
Vertices - 2,684,549
Native | 3ds Max 2015 | V-Ray 3.00.07 Cinema 4D R14 | Default Scanline Maya 2012 | Maya Software 3ds Max 2015 | Default Scanline OBJ FBX