In this material, all the glass parts are created using a translucency map. This helps to make the glass look more natural—light can softly pass through, just like real glass.
How to Use:In your shader or material setup (Blender, Unreal, Unity, etc.), connect the translucency map to the relevant translucency/light transmission input. This will let light pass through the thin glass areas, giving a soft glowing effect when light hits from behind.
Native Formats: BLEND (Blender, filesize: 15.3 MB)
Exchange Formats: OBJ (OBJ, filesize: 3.8 MB), FBX (Autodesk FBX, filesize: 1.35 MB), MAX (Autodesk 3ds Max, filesize: 6.63 MB), GLTF (glTF, filesize: 6.45 MB), PNG (PNG, filesize: 311 KB), ABC (Alembic, filesize: 10.2 MB), 3DS (3D Studio, filesize: 1.26 MB), DAE (Collada, filesize: 7.15 MB), STL (Stereolithography, filesize: 2.5 MB), OTHER (Other, filesize: 10.1 MB), PLY (Ply, filesize: 1.03 MB)