- This is a 3d, lowpoly model of a concept car I came up with.
- It has a simple RIG:
- all wheels rotate on the X-axis when the parent (MoveCar) is moved on the Y-axis
the front wheels are also parented to the _FWRotation_ object, which does what it says but on the Z-axis
This model does not have an interior
It was made in Blender and has modifiers like 'Subdivision' & 'Mirror' for a more optimised experience, especially while animating
The wheels have a NormalMap applied to them which you'll find in the main ZIP file
There model scene includes four spheres with different car paint colors (red, blue, green & white)
Feel free to modify the model by necessity (or give some feedback on it).
BLEND (Blender, filesize: 6.61 MB), FBX (Autodesk FBX, filesize: 8.92 MB)