Creating a cabinet model in 3ds Max using V-Ray 3D model
Home Catalog Creating a cabinet model in 3ds Max using V-Ray 3D model

Publication date: 2025-04-22

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author:

bk-kulsuma

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Perfect! Let's walk through how to create a cabinet model in 3ds Max using V-Ray. This guide assumes you're using 3ds Max with the V-Ray renderer enabled.

Step-by-Step Guide: Cabinet Modeling in 3ds Max with V-Ray

  1. Set Up the SceneOpen 3ds MaxGo to Render Setup (F10) > Renderer tabSet V-Ray as the production renderer (assign V-Ray if it's not already set)

    1. Model the Cabinet BaseGo to Create Panel > Geometry > Standard Primitives > BoxCreate a box for the cabinet body:Example: Length: 60 cm | Width: 40 cm | Height: 90 cm

Right-click > Convert to Editable PolyOption A: DoorsSelect the Front face of the cabinetUse Inset (in Polygon sub-object mode) to create the door area.Then use Extrude (negative) to push it slightly inward.Option B: Separate Door ObjectCreate another Box as the doorAlign and scale it to fit inside the front of the cabinet.Add a Chamfer modifier to slightly round the edges.

  1. Add Details (Handles, Hinges)Use Cylinders or boxes to make simple handlesCreate a small cylinder and duplicate it for drawer pulls.Place and align them correctly using the Move/Rotate Tools

  2. Apply V-Ray MaterialsOpen Material Editor (press M)Create a new VRayMtl

Name: WoodMaterialDiffuse: Load a wood texture.Reflection: Increase to around 0.6–0.8

Glossiness: ~0.6 (adjust for more or less shine)Bump: Load a wood bump map or use VRayNormalMapAssign to the cabinet using drag-and-drop or Assign Material to Selection.

  1. UV MappingApply a UVW Map modifier to the cabinetSet to Box Mapping for simple wood texturesUse Unwrap UVW if using custom textures or for more complex mapping.

  2. Lighting Setup (V-Ray)Add a V-Ray Plane Light above or beside the cabinetSoft light: Use a large size and turn down the intensityAdd a V-Ray Dome Light with an HDRI map for realistic lighting.Optional: Add a V-Ray Sun & Sky System for natural daylight.

  3. Camera and RenderingCreate a V-Ray Physical Camera or use a default camera.Adjust the position and angle to capture the cabinet.Go to Render Setup (F10)Choose output resolution (e.g., 1920x1080)Under V-Ray settings:GI OnPrimary GI Engine: Brute ForceSecondary GI Engine: Light Cache

OBJ (OBJ, filesize: 17.8 KB), JPG (JPG, filesize: 126 KB), MAX (Autodesk 3ds Max, filesize: 376 KB), FBX (Autodesk FBX, filesize: 60.5 KB), PNG (PNG, filesize: 8.22 MB)

3D Model details

  • cgtrader Platform
  • Animated
  • Rigged
  • Ready for 3D Printing
  • VR / AR / Low-poly
  • PBR
  • Textures
  • Materials
  • UV Mapping
  • Polygons: 1000
  • Vertices: 1000
  • Geometry: No N-gons | No faceted geometry | Manifold geometry |
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