Crew cabin duty truck Low-poly 3D model
Home Catalog Crew cabin duty truck Low-poly 3D model

Publication date: 2024-03-29

Buy Crew cabin duty truck Low-poly 3D model

$90

License: Royalty Free No Ai

Rigged PBR Realtime Animated Free
author:

anwin

Renders and source materials belong to the author anwin.
Specifications
Platform
cgtrader
Animated
Rigged
3D Print ready
VR / AR / Low-poly
PBR
Textures
Materials
UV Mapping
Polygons
121224
Vertices
127457
Geometry
No N-gons | No faceted geometry | Manifold geometry |
Plugins used
Usage recommendations
Realtime rendering
PC Game development
Mobile Game Development
VR/AR applications
Visualisation
Cinema
Advertising
3D Printing
CAD Engineering
E-Commerce & Interactive 3D Web
FAQ
Is this a free 3D model?

No, this model costs $90.

How do I download this 3D model?

This model is available through the "Go to purchase" button on this page.

What license applies to this model?

This model is distributed under the Royalty Free No Ai license. Click "Go to purchase" for full license details.

Does it include rigging and animation?

This model has no rig or animation. It is a static 3D object.

Does this model have UV mapping?

Yes, this model has UV mapping. See the Specifications block for exact numbers and Additional information for more context.

What textures and materials does this 3D model include?

This model has textures and materials, including PBR. See the Specifications block for exact numbers and Additional information for more context.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
Crew cabin truck.

Originally created with 3ds Max 2016.

3D model created maximally close to a real truck and based on the dimensions from open sources.

PBR textures compatible on 3ds max, Blender and RGB Unreal engine with other engines and editors.

Middle Poly model.

This realistic 3D model is perfect for your game and render or animation.

I drew all the dashboards and sensors myself in Photoshop.

Materials, objects, textures and groups have a unique name, so there will be no confusion.

The suspension and frame have been worked out.

Unit scale. cm/cm. Scale 1 to 1.

Texture resolution.

Body 4096X4096.

Dashboard 4096X4096.

Frame 4096X4096.

Glass 4096X4096.

Salon 4096X4096.

Wheels 4096X4096.

Tires 4096X4096.

Lights 4096X4096.

Seat 4096X4096.

Maps.

3ds max. (Corona) Diffuse. Glossiness. Height. IOR Metallic. Normal. opacity.

Unreal. BaseColor. OcclusionRoughnessMetallic. Normal. Emissive. Opacity.

Blender. BaseColor. Emissive. Height. Metallic. Normal. Opacity. Roughness.

They are located in the textures folder and have a color name.

There are two FBX files, one is exported from 3ds max and the other FBX is exported from Blender.

I also exported textures from Substance painter for Unreal Engine.

All doors open. PBR textures so you can easily tweak them for any render or engine.

Files and archives.

Truck_2013_max.

Truck_Blender.blend.

Truck_FBX. (Diffuse material.)

Truck_Diffuse_Textures. (This is Standard textures PBR for blender and any for editors).

Truck_Corona_Material.

Truck_Corona_Textures. (Textures for 3ds max only corona render).

Truck_OBJ.

Truck_Unreal_textures.

All Lights Self Illumination (Emissive) maps. quads and tris No NGONS Tris 232 376.

OBJ I exported from 3dsmax.

FBX I exported from Blender.

I checked on Cinema 4d, just load the FBX named Blender and the textures in the same place from the Blender archive. But since I don't know how to work in Cinema 4d, I didn't add the file.

This is not toy.
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