Crew cabin truck.
- Originally created with 3ds Max 2016.
- 3D model created maximally close to a real truck and based on the dimensions from open sources.
- PBR textures compatible on 3ds max, Blender and RGB Unreal engine with other engines and editors.
- Middle Poly model.
- This realistic 3D model is perfect for your game and render or animation.
- I drew all the dashboards and sensors myself in Photoshop.
- Materials, objects, textures and groups have a unique name, so there will be no confusion.
- The suspension and frame have been worked out.
- Unit scale. cm/cm. Scale 1 to 1.
Texture resolution.
- Body 4096X4096.
- Dashboard 4096X4096.
- Frame 4096X4096.
- Glass 4096X4096.
- Salon 4096X4096.
- Wheels 4096X4096.
- Tires 4096X4096.
- Lights 4096X4096.
- Seat 4096X4096.
Maps.
- 3ds max. (Corona) Diffuse. Glossiness. Height. IOR Metallic. Normal. opacity.
- Unreal. BaseColor. OcclusionRoughnessMetallic. Normal. Emissive. Opacity.
- Blender. BaseColor. Emissive. Height. Metallic. Normal. Opacity. Roughness.
- They are located in the textures folder and have a color name.
- There are two FBX files, one is exported from 3ds max and the other FBX is exported from Blender.
- I also exported textures from Substance painter for Unreal Engine.
- All doors open. PBR textures so you can easily tweak them for any render or engine.
Files and archives.
- Truck_2013_max.
- Truck_Blender.blend.
- Truck_FBX. (Diffuse material.)
- Truck_Diffuse_Textures. (This is Standard textures PBR for blender and any for editors).
- Truck_Corona_Material.
- Truck_Corona_Textures. (Textures for 3ds max only corona render).
- Truck_OBJ.
- Truck_Unreal_textures.
- All Lights Self Illumination (Emissive) maps. quads and tris No NGONS Tris 232 376.
- OBJ I exported from 3dsmax.
- FBX I exported from Blender.
- I checked on Cinema 4d, just load the FBX named Blender and the textures in the same place from the Blender archive. But since I don't know how to work in Cinema 4d, I didn't add the file.
- This is not toy.
OBJ (OBJ, filesize: 12.9 MB), BLEND (Blender, filesize: 313 MB), TEXTURES (Textures, filesize: 957 MB), FBX (Autodesk FBX, filesize: 20.2 MB), MAX (Autodesk 3ds Max, filesize: 4.58 MB)